Welcome to Eldon's Homepage of everything XR!

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Platform

Oculus GO

Players

1 player

Genres

Casual

Age Rating

All Ages

Context

Unity Global Student Challenge

Click here if video does not work
Click here to check out my game at Unity Global Student Challenge
Dec 2018-Jan 2019. I particpated in the Unity Global Student Challenge 2019. Projects must revolve around the theme of "Teach people something new." I decided to teach people about nocturnal animals, because at night when we are asleep we do not see enough what is happening at night so we may not appreciate what is happening out there. From this game, you will get to learn the foods that some of the nocturnal animals eat and some of there superpowers! All the assets I used are described in the Unity Global Student Challenge submission page
Thank you to Oculus Start for providing an Oculus GO for me!
This game has cinemachine and timeline implemented at the beginning of the game. I combined this feature with the properties of a minimap

ScreenShots

The initial setup of a bat power Initial Setup of a Raccon Power
Initial Test scene of picking an animal Setting up start up scene for cinemachine and timeline
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Platform

Oculus Rift

Players

1 player

Genres

Action

Age Rating

10+

Context

Personal Project/Vr Class-C#

Sept 2017-Present. Made In Unity: You are a superhero with web powers. You must battle your way through by collecting weapons, deflecting pumpkin bombs and destroying PufferFish Robots! There are currently 3 levels for the user to play!
Level1: The weapons got stolen by the enemies. You must collect them by swinging the boxes into an airplane!
Level2:An innocent target practice shooting at balloons turns into a showdown between you and MegaGoblin. Destroy the pumpkin bombs before you reach zero health!
Level3:You are 10 000 feet above ground standing on a Spidey plane. PufferFish robots are chasing you. Destroy them before they destroy you!
Thanks to Circuit Stream for providing feedback from September to December 2017, I have learned alot from them!

ScreenShots

Swinging boxes Shooting at pumpkin bombs
Battling PufferFish Robot master Winning scene
Process

Biggest challenge was transferring what I imagined on paper into reality. Since this game was my idea, I was the only person who knew how I want the scene to look like. For each scene I create, I would first draw it on paper, then write a flow chart of how the weapons would work. Then I do a test run with basic shapes and then will either import fbx objects from the asset store or create them from Blender/Maya. The objects made in Blender/Maya are the airplane in the web sling scene and Puffer Fish robot scene, the boxes in the websling scene, the web in the main menu, the Puffer Fish Robots, and the balloons in the shooting scene.

Draft of main menu

Final copy of main menu

Draft of the shooting Scene

Final copy of Shooting Scene

Draft of Web Sling scene

Final copy of Web Sling scene

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Platform

Windows

Players

Anyone

Genres

Education

Age Rating

All Ages

Context

School Project- C++/OpenCV

Jun-Aug 2018. Made in Visual Studios-The purpose of this project is to implement AR into the school system to teach children to recognize shape in a more interactive way. To make it interactive, the children will show shape(s) in front of a webcam that is playing live video. The program will then identify and label the shape. The AR part comes into play when a 3D overlay is drawn over the shape

ScreenShots

Labeling Microsoft logo Labeling Oculus logo in white and black
Labeling Spiderman's face Labeling grayed shapes
Process

This project was done in a group of 3. My task was to figure out how to label, identify and draw a 3D overlay on the shapes during a live video. I first started with just a still image that has multiple shapes saved as a PNG file. I would convert these images to gray scale and then binarized them using the gaussian filter and Canny threshold. I then tried to connect to the webcam and tried taking a picture and see if the shapes are being recognized. Once the previous steps were completed, I now had to figure out how to make the program recognize shapes LIVE, which means I needed to create a loop for the program to recognize the contours of the shapes each frame. The twist to labeling and drawing a 3D overlay on the shapes during live video is that the overlay must follow the shape. This issue was solved by making the drawing and labeling in the same loop as the contour recognition section.

Just Get Over It

**3rd Place**

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Platform

Oculus Rift

Players

1 player

Genres

Action

Age Rating

All Ages

Context

Hackathon-C#

Feb 2018. Made In Unity-The theme of that hackathon is Love. We made a game called "Just Get Over It". If you have ever been in love, you know there are different stages. We created two stages- Denial and Anger. In the Denial level, you must shoot at incoming love boxes the says "Get Over It" and "Try to get back together". The Anger level lets you hit a box with a heart shape to let your anger out! I would like to thank the my teammates-"VR Team", Circuit Stream for lending me the Oculus Rift, Simon Fraser Student Society and the Software Systems Student Society for hosting this 12 hours Systems Hack- "Loveathon". We got placed in 3rd out of 17 teams

ScreenShots

Main Menu Denial Level. Love boxes charging towards you
Shooting at the love boxes Anger Level
Process

My teamates- Karina and Mike- and I called our team the "VR Team". It's not fancy, but it tells you what we do exactly! This is our second time working together. The first time was at the LumoHacks-Lumania. With our experience from the first hackathon, we had an idea on how to split up the task. However, coming up with the idea and trying to execute it was extremely hard due to the time constraint. Luckily, the tasks we split up were according to our strengths and we finished what we imagine into (virtual) reality!

Eldon (That's me!)- Setup Oculus Rift, create base class for interactions with the rift, programmed interactions in the main menu, created the button in the main menu, programmed the Denial Scene for love boxes to be destroyed

Karina- Designer, audio, programmed instantiation of bullets and love boxes, movement of bullets and movement of love boxes and presented the game

Mike- Created interactions in the Anger Scene, animated the hands, demonstrated the game

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Platform

Google Cardboard-Android

Players

1 player

Genres

Casual

Age Rating

All Ages

Context

Hackathon-C#

September 2017. Made In Unity: This game was created at a Hackathon called LumoHacks. The topic for my group was "Mental distress and depression in young people". This game helps people with mental health. Each day for 30 days, the user follows a friend-a gender of the user's choice-who will lead the user into different doors. Each door leads the user to a new task that boost their confidence. The user will play this game at the same time everyday to help them get used to a daily routine. Currently we have one task called "The Dancing Challenge" that encourages the user to dance along with a dancing rabbit! This game was placed top 15 out of 60 teams! Huge thanks to my teamates Karina,Mike and Warren

ScreenShots

Choosing a Friend- by Mike Friend introduction- by Karina and Warren
Selecting a daily challenge- by Eldon Dancing challenge- by Karina and Mike
Process

Two of our members were using Unity for the first time. So the tasks we assigned to each other must match our abilities to ensure we can finish it within 24 hours. three weeks before the hackathon started, I reviewed how Google VR works and began setting up and testing GoogleVRForUnity.unitypackage using Android Studio so my teammates can start hacking right away. Our tasks were split up accordingly:

Eldon: Setup the player with GoogleVrPackage, setup Unity Collaborate(was free at the time),getting the player to choose a door and change scene when entering

Karina: Voice of the friend, music for the dancing scene, getting the animation of the friend to work, selecting a good looking texture for the doors

Mike: Selecting a friend at the main menu, timer for the dancing scene, text for explaning what to do in the dancing scene

Warren: Finding the "friend" from the asset store, getting the animation of the friend to work, getting the sound of friend to work