This part was done before following the tutorial to select multiple characters. It was time to sync up the enemies. I moved all the enemies and explosions prefab to the Resources folder. On all of them I added the PhotonView component so they can be read across the network. Also added the PhotonTransformViewClassic and enabled synchronize Position. When I made the build and tested, the client will throw an error when trying to get the explosions: ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
The explosions pool objects were 0 for the client.