First Android Game - Part 17 - Disable room after game starts Aug 22, 2023
This is part 17 of making my first Android Game. If you missed part16, you can find it here When the game has started, the current room should not be displayed in the lobby. To prevent user from joining the room, when the user presses start game, I added "PhotonNetwork.CurrentRoom.IsOpen = false;". To prevent the user from seeing the room, I added "PhotonNetwork.CurrentRoom.IsVisible = false;". From the result below you can see that I joined a room from the lobby. However, when I quit and rejoin the lobby, the room is not listed in the lobby anymore. See part 18 here
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